Testing VST/AU plugins inside an audio plugin host See my blog post for a deeper explanation as to how juicysfplugin is linked for portable distribution on macOS. This ensures that any product you build will be portable. I have used install_name_tool to give these libs relative install names. Open juicysfplugin/Builds/MacOSX/juicysfplugin.xcodeproj in XCode (or IntelliJ AppCode).īuild & run the "juicysfplugin - Standalone Plugin" target.Īll the libs we link against are project-local (see juicysfplugin/Builds/MacOSX/lib_relinked). (Optional) Install IntelliJ AppCode if you prefer it to XCode. We expect to find a folder ~/SDKs/VST_SDK/VST3_SDK. (Optional) To target VST3, install Steinberg VST3 Audio Plug-Ins SDK. We expect to find JUCE headers in /Applications/JUCE/modules. Install XCode and XCode command line tools. Or any output device that you can hear audio through. app will Just Work™, but if your audio setup is more bespoke, then you'll need to configure. Gain keyboard focus by clicking the plugin's keyboard.ĪSCII -> MIDI keybinding is the same as FL Studio's: I'll refrain from recommending certain General MIDI or videogame soundfonts, since the licensing and provenance are often unclear.
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